CUE BALL WIZARD GAMEPLAY

 
image

Location and Shot Description

This section describes locations and shots on the playfield.
 
 
image

8 BALL UPPER PLAYFIELD

The 8 ball on the platform will turn back and forth.
 
 
image

THE RAMP

This is the key shot of the whole game. Hitting the ramp while the two red lights are blinking will award various things.
 
 
image

CORNER POCKET

This is the eject hole on the left side of the machine above the left outlane.
 
 
image

SIDE POCKET

The two green targets attached to the upper platform where the 8 ball rests. You must hit the cue ball into these targets for various awards.
 
 
image

HORSESHOE

The two holes underneath the side pocket. Sort of a 'Tunnel' where hitting the ball in one side will allow the ball to exit out the opposite side (If hit hard enough).
 
 
image

BANK SHOT

Two eject holes on the top of the machine, one on the left and one on the right.
 
 
image

POOL LANES

One letter of POOL appears in each outlane and inlane. Either flipper button will change which lanes are lit, so a letter should never be repeated.
 
 
image

STRIPES/SOLIDS

These are the drop targets on the upper left and upper right sides of the machine. The ones on the left are the 'Solids' numbered 1-7. The targets on the right are the 'Stripes' numbered 9-15.
 
 
image

SWEET SPOT

The white target located in between the two bank shots. This target gets lit after spelling POOL.
 
 
image

HURRY UP SPECIAL/HURRY UP 10,000,000/HURRY UP 5,000,000

The yellow target just above the Corner Pocket on the left side of the machine.
 
 
image

CHANGE/HURRY UP EXTRA BALL

A target just above the right outline. It has a picture of a wagon wheel on it. Hitting this will change the Wagon Wheel award, or if lit, will award an extra ball.
 
 
image

NO WAY TARGET

The white target below the side pocket, in between the two entrances to the horseshoe.
 
 
image

DOUBLE/WIZARD

These are lights on the bottom of the table. These keep track of how far along each word is spelled. These are cumulative between games, but a Slam Tilt or Power Cycle will reset them both.
 

image